Post by Connor TI remember a game from ages ago, where you shout north south east west, err,
and a load of other things, and the scouts have to do something accordingly.
others were boom coming over, captains aboard etc etc!
This is two different versions of the same game. Most familiar to me is
"Port, Starboard, Lifeboat, Quarterdeck" so I shall describe that.
Decide on the top of your hall, longways. This represents the bow of the
ship. Facing it, the left is "port", the right "starboard". The
quarterdeck on a ship is the rear section of the upper deck, so is behind
you. Ahead are the lifeboats.
On the call "port" everyone runs to the left wall,
"starboard" right,
"quarterdeck" back,
"lifeboat" front.
Practise this for a bit if it's new to them.
Usually the last to arrive at a wall or take part in an action is out or
loses one of three lives (depending on how long you want the game to
last.) If the action requires pairing up, then anyone without a
partner loses a life. Some actions have specific other causes for losing
a life.
Actions:
Scrub the decks - mime scrubbing, on your knees.
Mop the decks - mime mopping, standing up.
Climb the rigging - mime climbing up rigging
Captain's coming - find a partner; both salute and one says "aye, aye,
cap'n"
Admiral's coming - salute and stand to attention till the leader has
walked around the room, and called a new command. Lose a life if you
move.
Meet the captain's wife - find a partner; one curtseys, the other bows and
say "Good morning Ma'am"
Meet the captain's daughter - find a partner; one curtseys and other tip
toes and does a half bow
Meet the first mate's girl (for older YP say mistress) - find a partner;
one wiggles the hips and the other says "oooh" in a faux sexy voice
(sarcastically) or wolf whistles
Walk the plank - walk in a straight line one foot in front of the other,
arms out as if balancing.
Boom coming over - leader makes action of boom moving across the deck,
i.e. a horizontal straight arm sweeping across, players duck down.
Submarines - players lie on the floor with 1 leg raised like a periscope.
If you have people in skirts, make the rules raise an arm instead.
Shark attack - crouching down, place a flat hand vertically upwards over
the head and make dun-er sounds, akin to Jaws
Hit the deck - lie flat down on your stomachs as quickly as possible
Fire the cannon - in pairs, players mime lighting a cannon, shout "boom"
and jump backwards
Crow's nest - peer into the distance, hand shading eyes, and shout "land
ahoy"
Rats on board - jump from foot to foot, screeching
Bombs overhead - crouch, covering head for protection until "all clear" is
shouted - anyone moving before the all clear loses a life.
Pieces of eight - flap like a parrot and say "pieces of eight" in a
parrotty voice
Mutiny - find a partner and have a sword fight
Stormy weather - mime not being able to stay on your feet, swaying from
side to side
6 to a lifeboat - players get in groups of 6, sitting on the floor, legs
apart, between the legs of the person behind - like chevrons >>>> - and
mime rowing. You can change the number, 6 is just an example. Usually
any group of less than 6 loses a life.
Man over board - there are lots of variations on this;
In threes, 2 join hands to make a ship and the 3rd stands in the middle,
hand shading eyes, peering for the fallen sailor.
Jump as if going overboard and sink down holding nose with one hand,
other arm flailing
Jump as above, grab a partner and swim back to the centre of the room
In pairs, piggy back a partner
Lie on your back and pretend to do the back crawl.
Hope that gives you enough to be getting on with,
Amanda